obstructions

  1. UnityStore

    Fade Obstructions 1.0

    在相机和玩家之间的游戏对象随着时间的推移。障碍物是由光线投射的。淡出时间,最后的阿尔法,射线半径和光线投射层是选项。您还可以重写游戏对象的默认值。提供的透明材质目前只能淡化的对象使用弥漫性着色。 Fades game objects between the camera and the player over time. Obstructions are determined by a ray cast. Fade time, final alpha, ray radius and ray cast layers are options. You can also override...
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