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UWS - Ultimate Water System 1.0.1

没有下载许可
官方售价
免费/Free
文件大小
266.2 MB
开发者
Ultimate Games SA
版本要求
Unity 5.4.5 或更高版本
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完整的水模拟统一插件的AAA质量!
论坛主题|文档|YouTube 真实感水模拟 根据最近的海洋学研究,可以用良好的泡沫和粒子喷雾模拟模拟数十万波,为风暴和多风天气增加了许多现实主义。UWS是基于统一标准的着色器(PBR),支持向前递延管道、镶嵌、平面反射和反射探针。 动态水物理\/脉动效应 基于浅水方程,它模拟GPU上的水波运动(提供像素和计算着色器实现),这允许在游戏中与其他网格对象进行动态交互(甚至粒子,见下面的雨)。此外,静态障碍物检测可以使波纹被其他物体(如岩石、柱子等)堵塞。 浮力物理 允许模拟刚体运动力的影响,基于水的密度,以及物体的质量和体积。 水下的阴影 渲染对象考虑到深度和距离,可定制,水下光吸收,使只能使用水下的粒子(即海洋雪)。 焦散 定义集中光区域的简单纹理投影。 湿镜头 由空气-水接触点创建的正常的基于地图的镜头畸变,或者(或者模糊整个屏幕)。 先进的雨滴 参数化,在镜头表面雨滴动态仿真,具有空气摩擦,外部力量(包括摄像机运动)、玻璃缺陷。 岸\/物探测泡沫 基于水面与水下地形和物体距离的简易海岸泡沫实现。 减体积\/体积掩蔽 允许从指定的体积(即潜艇内部)去除水。 水贴花(投影仪) 项目纹理到水面,使创造树叶,污垢,溢油等。 水的分布 极限水系统支持高度可调的水剖面(独立于水和物理模拟),使用户能够创建几乎任何所需的设置。 额外的 *许多内置水剖面设置,基于博福特尺度和实际海洋学研究*支持几何体:径向网格,投影网格,均匀网格,自定义网格*着色器集合生成器确保只必要的着色器进入构建*全着色和C源代码,包括#*包括基本的水颗粒*高度可调的质量水平 播放所有功能的YouTube播放列表
Fully fledged water simulation Unity plugin of the AAA-quality!
Forum Thread | Documentation | YouTube Photo Realistic Water Simulation Based on the recent oceanographic research, can simulate hundreds of thousands of waves with excellent foam and particle spray simulation adding a lot of realism to storm and windy weather. UWS is based on Unity Standard Shader (PBR), supporting Forward and Deferred pipelines, tessellation, planar reflections and reflection probes. Dynamic Water Physics / Ripple Effects Based on Shallow Water Equations it simulates water ripples movement on GPU (both pixel and compute shader implementations are provided) This allows for dynamic interaction with other mesh-objects in game (even particles, see rain below). Additionally, static obstacle detection enables ripples to be blocked by other objects such as rocks, pillars, etc. Buoyancy Physics Allows for simulating forces affecting Rigidbody movement, based on water density, as well as object mass and volume. Underwater Shader Renders objects taking into consideration depth and distance based, customizable, underwater light absorption, enables using underwater-only particles (i.e for marine snow). Caustics Simple texture projection that defines the areas of concentrated light. Wet Lens Normal map based lens distortion created by air-water contact point, (or alternatively - blurs the whole screen). Advanced Rain Drops Parametrized, dynamic simulation of raindrops on camera lens surface, featuring air friction, external forces (including camera movement), glass imperfections. Shore / Object Detection Foam Simple shore foam implementation based on the distance between water surface and underwater terrain and objects. Subtractive Volumes / Volume Masking Allows for removing water from specified volumes (i.e. in the inside of the submarine). Water Decals (Projectors) Projects textures onto water surface, enabling creation of leaves, dirt, oil spills etc. Water Profiles Ultimate Water System supports highly adjustable water profiles (separate for water and physics simulation), that enable user to create almost any desired setup. Additional * Many built-in water profile settings, based on Beaufort scale and actual oceanographic research * Few geometries supported: radial grid, projection grid, uniform grid, custom mesh * Shader collection builder ensures that only necessary shaders get into the build * Full shader and C# source code included * Basic Water Particles Included * Highly adjustable quality levels YouTube playlist with all features presented
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