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Mobile depth water shader 1.0

没有下载许可
官方售价
$15.00
文件大小
23.6 MB
开发者
ValakhP
版本要求
Unity 5.4.0 或更高版本
 alt=
apk演示]

Unity 5.6支持。
仅在Android设备上测试!

此资产允许您在您的移动项目中实现深度水,而不会有巨大的性能下降。

这些着色器,你不会得到任何额外的drawcalls和透支。他们支持光照贴图,LightProbes统一默认的雾。他们不支持实时阴影和正交相机!

资产还包含脚本,使水管理更容易。演示场景有你需要的所有例子。

优化是该资产的一大优势,但其使用有一定的局限性。这些着色器的基础是漫反射着色器。如果您使用另一个着色器为您的几何,这个资产将不适合你!

尝试apk演示。它看起来很棒,跑得很快。这个场景演示性能测试下设备:

萧米米4i:58-60 FPS
三星GALAXY S4 mini gt-i9195:56-60 FPS
索尼Xperia Z3 Compact:47-48. FPS
索尼Xperia S:28-30 FPS

如果你的目标设备的速度太慢了,有点简单的着色器计算从水平面的距离。它们不如深水好,但还是比简单透明的纹理更快更好。

由于这些着色器的工作方式调整你的场景与他们一起工作有点棘手,但结果值得。

如果你有任何问题,随时写信给我:valakhp@gmail.com
[APK demo]

Unity 5.6 supported.
Tested on android devices only!

This asset allows you to implement depth water in your mobile projects without huge performance drop.

With these shaders you will not get any additional drawcalls and overdraw. They support lightmaps, lightprobes and unity default fog. They do not support realtime shadows and orthographic camera!

Asset also contains scripts for making water management easier. Demo scene has all examples you will need.

Optimization is a great advantage of this asset, but there are some limitations of its usage. The base of these shaders is diffuse shader. If you use another shaders for your geometry, this asset will not suit you!

Try APK demo. It looks great and runs very fast. Performace of this demo scene was tested on next devices:

- Xiaomi Mi 4i: 58-60 fps
- Samsung Galaxy S4 mini GT-I9195: 56-60 fps
- Sony Xperia Z3 Compact: 47-48 fps
- Sony XPERIA S: 28-30 fps

If your target devices are too slow, there are a bit simplier shaders that calculates only distance from the water plane. They are not as good as depth water, but still better and faster than simple transparent texture.

Because of the way these shaders work it's a bit tricky to adjust your scene for working with them, but the result worth it.

If you have any questions, feel free to write me: valakhp@gmail.com
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