Advanced Health Life & Respawn Manager For Playmaker 1.0

Unity Advanced Health Life & Respawn Manager For Playmaker 1.0 完整项目/样板,价格:$11.00,大小:2.0 MB

  1. UnityStore
    官方售价:
    $11.00
    文件大小:
    2.0 MB
    开发者:
    Epic Gamer World LLC
    版本要求:
    Unity 5.0.0 或更高版本
    [​IMG]
    *必须自己的球员
    (组织者是一个第三方插件的胡同游戏出售)
    最先进的健康,生活,继续,和重生的经理易于使用。
    试试看!——播放演示
    * _ ^ - _ ----------------------------------- _ - ^ _ *
    特征:
    1 -非常容易与您目前的项目集成。
    2 -使设计水平非常容易通过拖放,而不是担心任何事情。
    3 -先进的健康,生活,并继续管理人员联系在一起,执行提前选项。
    你可以决定只使用球员的健康,健康与生命,或健康与生活和继续。
    4 -与应用程序购买轻松添加生活或继续购买。
    5—高级保存选项:
    •节省生活量和继续PlayerPrefs。
    在场景中拖放的每一个对象都会自动生成一个具有当前级别名称的唯一名称。这使您能够确定玩家是否只能得到一个播放通过,或能够得到它每次加载水平。您可以设置此为每个皮卡项目,只需选择在督察选项。
    6—高级健康选项:
    决定使用图标或数字显示剩余的健康量。
    •设置多少伤害改变督察的价值产生一个对象。
    7—先进的重生:
    •重生&检查站与生活&继续管理。
    •允许玩家重生在当前关卡死亡如果生命剩下的。
    如果没有剩余生命,给玩家在当前关卡中使用继续产卵的选项。
    如果没有生命或继续存在,一个不同的死亡菜单将显示,解释他们必须重新开始从水平开始。
    你可以决定使用\/混合和匹配上面提到的任何功能,以适应您的游戏。
    8—uGUI死亡菜单
    重新设计本身取决于继续剩余的数量。
    在死亡时,玩家可以选择重新启动水平,或使用一个继续,如果没有生命剩余。
    9 uGUI按钮添加方便测试
    10你将学习一些新的技能,它是完整的注释为便于理解和调整。
    * _ ^ - _ ----------------------------------- _ - ^ _ *
    文档
    支持
    论坛
    试试看!——播放演示
    *这是客户的责任对自己的球员,不退款将失败的第三方资产发行。
     
     
    *Must Own Playmaker
    (Playmaker is a 3rd party addon sold by Hutong Games)
    The Most Advanced Health, Life, Continue, And Respawn Manager Designed To Be Easy To Use.
    Try it out! -- Playable Demo
    *_^-_-----------------------------------_-^_*
    Features:
    1 - Very easy integration with your current project.
    2 - Makes designing levels extremely easy by dragging and dropping, and not worrying about anything.
    3 - Advanced health, life, and continue managers linked together to perform advance options.
    • You can decide to use only player health, health with lives, or health with lives & continues.
    4 - Easily integrate with in app purchases to add lives or continues purchased.
    5 - Advanced Saving Options:
    • Saves the amount of lives and continues to the playerprefs.
    • Each object you drag and drop in your scene will automatically generate a unique name with the current level name. This allows you to determine if the player can only get the pickup one play-through, or is able to get it every time the level is loaded.You can set this for each pickup item by simply selecting the option in the inspector.
    6 - Advanced Health Options:
    • Decide to use icons or numbers to display the amount of health remaining.
    • Set how much damage a gameobject produces by changing the value in the inspector.
    7 - Advanced Respawns:
    • Respawns & checkpoints are linked to the life & continue managers.
    • Allows the player to respawn at current checkpoint on death if lives are remaining.
    • If no lives are remaining, give the player the option to use a continue to spawn at the current checkpoint.
    • If no lives or continues remain, a different death menu will show, explaining that they must restart from the beginning of the level.
    • You can decide to use/mix and match any feature mentioned above to suit your game.
    8 - uGui Death Menu
    • Re-designs itself depending on the amount of continues remaining.
    • At death the player can choose to restart the level, or use a continue if no lives are remaining.
    9 - uGui buttons added for easy testing
    10 - You will learn some new skills, and it's fully commented for easy understanding and tweaking.
    *_^-_-----------------------------------_-^_*
    Documentation
    Support
    Forums
    Try it out! -- Playable Demo
    *It is the customer's sole responsibility to own Playmaker, no refunds will be issued for failure to own the third party asset.