Dynamic Nature - Starter 1.0

Unity Dynamic Nature - Starter 1.0 3D模型/环境,价格:$40.00,大小:1.6 GB

  1. UnityStore
    官方售价:
    $40.00
    文件大小:
    1.6 GB
    开发者:
    NatureManufacture
    版本要求:
    Unity 5.4.1 或更高版本
    [​IMG]价格为30%低初始版本。

    着色器需要Shader Model 3 +

    这个包是PBR资产创造动态和非动态环境系统集团资产的例子。这是一个巨大的系统的一部分,将带来动态和非动态的环境统一。资产也可以用来改变你的模型在冬季或长满青苔和草没有额外的工作。包中包含的模型,纹理,颗粒和标准的雪,季节性和非动态着色器的地形、树木、模型、草。所有的材质都是统一标准的着色器的相容性(他们使用相同的频道)和统一的地形系统。叶子着色器动态改变积雪,但也改变树叶秋天版本。每个雪着色器动态反应对象的位置和它被雪覆盖的正确考虑法线贴图和顶点的位置、方向。这个特点给人以自然的感觉。模型包含LODs,树上使用交叉模型LOD。很快我们将添加雪着色器广告版直到此刻我们使用交叉模型,OFC支持雪系统。

    雪草着色器统一地形的相容性。他们覆盖草统一地形着色器。他们将正常工作直到雪量将上升。

    树有很低的透支和共享的纹理和材料。这意味着他们是GPU和配料友好。树木在英雄的版本,适合建筑可视化和正常游戏。你也可以使用英雄LOD的游戏时,相机是非常接近的。在我们的演示场景得到200-300 FPS GTX 960与我们的英雄资产。着色器支持实例化!

    着色器使用相同的信道,统一标准的着色器:
    金属材质:Albedo(RGB)\/金属(R)环境闭塞(G)的平稳(一)\/正常(RGB)
    镜面材质:Albedo(RGB)\/正常(RGB)\/镜面(RGB)平整度(一)\/环境闭塞(G)
    我们建议你使用这样的配置项目节省了大量的内存和GPU的来源。而5-6纹理可以使用3统一标准材质和我们的系统。

    纹理分辨率可达4096x4096分辨率但他们看起来不错,同时在较低的分辨率。包装和atlased结构很轻的GPU和内存。

    包中包含:
    例如雪经理,一个滑块来统治他们所有!地形,模型,颗粒,树木,草)
    6树与LODs和24分类(正常,冬季,季节性的版本)
    5小石子和10分类(正常,冬季\/苔藓\/草版本)
    6块大石头和12分类(正常,冬季\/苔藓\/草版本)
    - 9广告草纹理
    7草模型(质地atlased)
    3草着色器
    5叶着色器(正常,冬天的季节,金属镜面,版本)
    4树皮着色器(正常,冬季版本,金属、镜面)
    - 15地面纹理(5套)
    1颗粒预制
    例如地形着色器4层+雪
    。全着色器版本(256层)将发布与Adam Goodrich合作作为分离资产
    -电影演示现场


    文档



    Roadmap:
    -更多的着色器变种1-2周
    -草将其呈现在与合作unature高水平特殊材质
    - detailmaps模型将在1-2周内添加
    —1个月期间,会增加树木的风力支援和落叶。
    更多的细节、树、草、岩石区、石资产。
    特别支持unature 1-2周
    -天马1-2周的特别支持 (触发雪管理)
    与255层片和雪系统分离资产1-2个月发布地形


    你也可以看看我们的其他包:
    冬地包


    PBR墓地包


    景观地包


    景观地面包2


    真实的Tree Pack


    山树包


    真实的Grass Pack


    地形装订工具


    多地形刷


    世界流光

    Price is 30% lower for initial version.

    Shaders need shader model 3.0+

    This pack is group of PBR assets which creates dynamic and non dynamic environment system with asset examples. This is part of huge system which will bring dynamic and non dynamic environment into unity. Asset could be also used to change your models into winter or overgrown with moss and grass without additional work. Pack contains models, textures, particles and standard snow, seasonal and normal non-dynamic shaders for terrain, trees, models, grass. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow shader dynamically react on object position and cover it by snow correctly by taking into account normalmap and vertex position, direction. This feature give natural feeling. Models contains LODs, trees use cross models as last LOD. Soon we will add billboards version with snow shader until this moment we use cross models which ofc support snow system.

    Snow grass shaders are compatibile with unity terrain. They overwrite unity terrain grass shaders. They will work normaly until snow amount will rise.

    Trees have very low overdraw and shared textures and materials. That mean they are gpu and batching friendly. Trees are in hero versions - archviz and normal which are siutable for games. You also could use hero LOD for games when camera is very close. In our demo scene we get 200-300 fps on gtx 960 with our hero assets. Shaders supports instantiating!

    Shaders use the same channels as unity standard shaders:
    Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)
    Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)
    We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of 5-6 textures you can use 3 in unity standard shader and our system.

    Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.

    Pack contains:
    - Example snow manager, one slider to rule them all! (terrain, models, particles, trees, grass)
    - 6 trees with LODs and 24 prefabs ( normal, winter, seasonal versions)
    - 5 Small stones and 10 prefabs (normal, winter/moss/grass versions)
    - 6 Big stones and 12 prefabs (normal, winter/moss/grass versions)
    - 9 Billboard grass textures
    - 7 Grass models (texture is atlased)
    - 3 Grass shaders
    - 5 Leaves shaders (normal, winter and seasonal, metalic specular, versions)
    - 4 Bark shaders (normal, winter versions, metalic, specular)
    - 15 Ground textures (5 sets)
    - 1 Particle prefab
    - Example terrain shader 4 layers + snow
    . Full shader version (256 layers) will be released with cooperation with Adam Goodrich as separated asset
    - Demo scene from movie


    Documentation



    Roadmap:
    - More shader variants 1-2 weeks
    - Special shader for grass which will bring its render in to higher level with cooperation with uNature
    - Detailmaps for models will be added in period of 1-2 weeks
    - Wind support and leaves dropping for trees will be added in period of 1 month
    - More LODs, Trees, Grass, Rocks, Stones assets.
    - Special support for uNature 1-2 weeks
    - Special support for Pegasus 1-2 weeks (Snow managment on triggers)
    - Terrain with 255 splats and our snow system released as separated asset 1-2 months


    You could also look at our other packs:
    Winter Ground Pack


    PBR Graveyard Pack


    Landscape Ground Pack


    Landscape Ground Pack 2


    Realistic Tree Pack


    [B] Mountain Tree Pack[/B]

    [URL='[URL]https://www.assetstore.unity3d.com/en/#!/content/17686[/URL]']
    [B] Realistic Grass Pack[/B][/URL][B]
    [URL='[URL]https://www.assetstore.unity3d.com/en/#!/content/42671[/URL]']
    [B] Terrain Stitcher Tools[/B][/URL][B]
    [URL='[URL]https://www.assetstore.unity3d.com/en/#!/content/44037[/URL]']
    [B]Multiple Terrain Brush[/B][/URL][B]
    [URL='[URL]https://www.assetstore.unity3d.com/en/#!/content/36486[/URL]']
    [B]World Streamer[/B][/URL][B] [/B][/B][/B][/B]