Surforge 1.0

Unity Surforge 1.0 编辑器扩充,价格:$50.00,大小:235.3 MB

  1. UnityStore
    官方售价:
    $50.00
    文件大小:
    235.3 MB
    开发者:
    Sergey Vladimirov
    版本要求:
    Unity 5.1.0 或更高版本
    [​IMG]surforge 3D渲染的PBR纹理。
    在统一。
    网站 视频 特征

    surforge是一个编辑器扩展,使您可以轻松地使高质量的3D渲染的PBR的纹理从头开始直接在Unity,用一个非常多产和直观的工作流程。

    导出的地图完全兼容Unity 5标准着色器,看起来完全一样,而你对他们的工作。

    这是一个建模工具,kitbash图书馆、地图渲染,和材料的作曲家。所有的一切,你需要创造伟大的纹理。

    主要特点

    -全面控制:调整任何材料方面实时即时反馈。
    - GPU渲染:优质的环境闭塞,污垢,磨边烘烤秒。
    紫外岛的对称性。
    详细工具:添加一些鼠标点击纹理细节。
    -实时反馈材料拉。
    X、Y和对角对称。
    丰富的细节kitbash库,不断更新。
    聚套索工具:通过点击几下鼠标就意味着创建三维形状,使用预设的高度,轮廓和边缘倒圆。
    -聚套索模式多样化,包括管子和电线。
    紫外线岛双击填充。
    -实时网格切割工具。
    -显示UV和UV对齐。
    丰富的基于网格和分辨率独立的标志,条纹,警告标签库。
    可编辑的文本标签,用鼠标单击任意文本标签。
    标签与镜面\/光泽,正常,AO和磨损边缘交互。
    -实时排放控制。
    收缩\/膨胀纹理元素。
    -材料镜面光泽度和容易调整。
    实时物料洗牌。
    与天空盒选择预览。
    内置的控制水平直接在着色器(类似水平的PS图象处理软件)。
    凯尔特人的装饰工具,自动化的辫子和重叠。

    系统要求

    统一5.1或更高(个人或职业),Shader Model 3的DirectX 11兼容的GPU运行所需的surforge。你还需要至少8GB RAM提供4096分辨率 地图.

    surfroge优化运行在现代系统中,好的不过,是基于GPU的,如此强大的视频卡是可取的。

    请注意,这surforge不在英特尔的HD 4000移动,并与类似的GPU共享内存。

    导出的结果(这是标准的纹理集)可以在很宽的范围内使用,包括移动, 根据不同的材质,他们将使用。

    安装

    进口surforge放入干净的新项目。
    Surforge - 3D rendered PBR texturing.
    In Unity.
    Website Videos Features

    Surforge is an editor extension that enables you to easily make high-quality 3d rendered PBR textures from scratch directly in Unity, with an extremely productive and intuitive workflow.

    The exported maps are fully compatible with Unity 5 Standard Shader, looking exactly the same as while you working on them.

    It's a modeling toolset, kitbash library, map render, and material composer. All in one, everything you need to create great textures.

    Major Features

    - Full control: tweak any material aspect in real-time with instant feedback.
    - GPU Render: high-quality ambient occlusion, dirt, worn edges baking in seconds.
    - UV island based symmetry.
    - Detail Tool: add texture details with a few mouse clicks.
    - Material drag-n-drop with realtime feedback.
    - x, y and diagonal symmetry.
    - Rich detail kitbash library, constantly updated.
    - Poly Lasso Tool: create 3d shapes by means of a few mouse clicks, using preset height, profile and edge rounding-off.
    - Variety of Poly Lasso profiles, including tubes and wires.
    - UV islands double-click fill.
    - Real-time mesh cutting tool.
    - Show UVs and snap to UVs.
    - Rich library of mesh based and resolution independent signs, stripes, warning labels.
    - Editable text labels, random text labels with mouse click.
    - Labels interact with specular/gloss, normal, ao and worn edges.
    - Real time emission control.
    - Shrinking/expanding texture elements.
    - Easy adjustment of material specular and glossiness.
    - Real time materials shuffle.
    - Preview with skybox selection.
    - Built-in control of levels directly in shader (similar to levels in Photoshop).
    - Celtic ornament tool, with automated braids and overlaps.

    System requirements

    Unity 5.1 or higher (Personal or Pro), Shader model 3.0 Directx 11 compatible GPU required to run Surforge. You also need at least 8gb ram to render 4096 resolution maps.

    Surfroge well optimized to run fine on modern systems, however, it is GPU based, so powerful video card is desirable.

    Please note, that Surforge does not work on Intel HD 4000 mobile, and similar GPUs with shared memory.

    Exported results (which are standard sets of textures) can be used in a wide range, including mobile, depending on the shaders with which they will be used.

    Installation

    import Surforge into a clean new project.