Loxodon Framework Pro 1.0.0

Unity Loxodon Framework Pro 1.0.0 脚本,价格:$100.00,大小:82.6 MB

  1. UnityStore
    官方售价:
    $100.00
    文件大小:
    82.6 MB
    开发者:
    Loxodon Studio
    版本要求:
    Unity 5.4.3 或更高版本
    [​IMG]
    在Unity3D MVVM框架
    loxodonframework是一个轻量级MVVM(模型视图ViewModel)框架建立专门针对Unity3D。 数据绑定和本地化的支持。它有一个非常灵活的可扩展性。它使你的游戏开发更快、更容易。
    有关教程,示例和支持,请参见项目。您还可以在Unity论坛中讨论项目。
    Pro版本兼容MacOSX,Linux,Windows,iOS和Android等检查了免费版,如果你想尝试。
    结帐免费版。
    在Unity 3D测试在以下平台:
    PC \/ Mac \/ Linux
    国际标准化组织
    安卓

    il2cpp是支持的,但也有一些问题。
    主要特点:
    全源代码;
    -   MVVM框架;
    多平台;
    -更高的可扩展性;
    异步结果和异步任务的支持;
    的计划执行器和多线程;
    -   信息系统支持;
    -   偏好可以加密;
    -   本地化支持;
    -   数据绑定支持:
    ,结合场结合;
    的;财产绑定;
    ,字典、列表和数组绑定;
    ;事件绑定;
    -         Unity3D的eventbase结合;
    ,静电性质和场结合;
    ,方法捆绑法;
    ,命令绑定;
    -         observableproperty,observabledictionary和observablelist结合;
    更多信息请联系我们:yangpc.china@gmail.com
    MVVM Framework for Unity3D
    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported.It has a very flexible extensibility.It makes your game development faster and easier.
    For tutorials,examples and support,please see the project.You can also discuss the project in the Unity Forums.
    The Pro version is compatible with MacOSX,Windows,Linux,IOS and Android etc.Check out the Free version if you want to try.
    Checkout the Free version.
    Tested in Unity 3D on the following platforms:
    PC/Mac/Linux
    IOS
    Android

    IL2CPP is supported, however there are some gotchas.
    Key features:
    - Full source code;
    - Mvvm Framework;
    - Multiple platforms;
    - Higher Extensibility;
    - Asynchronous result and asynchronous task are supported;
    - Scheduled Executor and Multi-threading;
    - Messaging system support;
    - Preferences can be encrypted;
    - Localization support;
    - Databinding support:
    - Field binding;
    - Property binding;
    - Dictionary,list and array binding;
    - Event binding;
    - Unity3d's EventBase binding;
    - Static property and field binding;
    - Method binding;
    - Command binding;
    - ObservableProperty,ObservableDictionary and ObservableList binding;
    For More Information Contact Us at: yangpc.china@gmail.com