2D Collider PRO 1.0

Unity 2D Collider PRO 1.0 脚本/物理,价格:$9.99,大小:551.3 kB

  1. UnityStore
    官方售价:
    $9.99
    文件大小:
    551.3 kB
    开发者:
    ArmNomads Games
    版本要求:
    Unity 5.2.0 或更高版本
    [​IMG]2d对撞机Pro工具包是用Unity 2D加速器工作“一站式”解决方案。它还包括二维物理光线投射方法的补充。

    这个工具包位于工具\/ 2D Collider Pro

    论坛主题
    我们的游戏


    ●二维Camera Collider
    此组件创建2D相机边界碰撞器。如果您移动或调整您的相机,对撞机将动态改变其点。

    ●2d自定义对撞机
    电弧对撞机2D创建二维边缘对撞机与电弧设置。
    Skew Collider 2D创建二维多边形碰撞器与倾斜设置。
    螺旋Collider 2D创建二维边缘对撞机螺旋设置。

    ●显示二维碰撞
    此组件创建2D碰撞器的可视化区域,这是调试的理想选择。你可以对所有您的2D碰撞设置个人设置。

    在●2d排序
    在2d排序是一个_2d_collider_pro静态类的静态方法。这是一个在基于二维排序,返回到精灵的对撞机具有最高优先级排序值信息(返回raycasthit2d)。

    ●二维Bounds Collider
    它将创建2D对撞机在运行时从雪碧界。与静态和动画精灵。

    ●二维反射
    此组件创建二维射线,这是反射镜(层),并停止障碍(层)。你可以使用线渲染器射线可视化。


    *全C #源代码,示例场景文件包括。
    2D Collider Pro Toolkit is your one stop solution for working with Unity 2D Colliders. It also includes complementary methods for 2D Physcs Raycast.

    This toolkit is located under Tools / 2D Collider Pro

    Forum Thread
    Our Games


    ● 2D Camera Collider
    This component creates 2D camera border collider. If you move or resize your camera, collider will dynamically change its points.

    ● 2D Custom Colliders
    Arc Collider 2D creates 2D edge collider with Arc settings.
    Skew Collider 2D creates 2D polygon collider with Skew settings.
    Spiral Collider 2D creates 2D edge collider with Spiral settings.

    ● Show 2D Collider
    This component creates visual zone of your 2D collider, which is perfect for debugging. You can set individual settings for all your 2D colliders.

    ● 2D Sorting Raycast
    2D Sorting Raycast is a static method of _2D_Collider_Pro static class. It is a raycast based on 2D Sorting, that returns sprite's collider hit info with highest priority sorted value (returns RaycastHit2D).

    ● 2D Bounds Collider
    It will create 2D collider from sprite bounds at runtime. Works with static and animated sprites.

    ● 2D Reflection
    This component creates 2D ray, which is reflected by mirrors (layer), and stopped by obstacles (layer). You can use Line Renderer for ray visualization.


    * Full C# source code , example scenes and documentation included.