Ekume Engine 2D + Complete Platformer Game 1.1.2

Unity Ekume Engine 2D + Complete Platformer Game 1.1.2 编辑器扩充/游戏工具,价格:$99.00,大小:71.8 MB

  1. UnityStore
    官方售价:
    $99.00
    文件大小:
    71.8 MB
    开发者:
    Ekume Games
    版本要求:
    Unity 5.4.3 或更高版本
    [​IMG]用插件,组件和没有编程技巧制作令人惊叹的2D游戏!。
    提供的ee2d组件和插件,节省时间,这是很容易使游戏的最佳方式,快速、多平台。

    它包括一个完整的5个世界,50个层次,个性店、武器店、服装店的例子的动作游戏,升级的动力和动力车间,世界选择和水平的选择。

    有数量巨大的美丽和专属游戏艺术ekume引擎2D你可以使用你的游戏。

    演示WebGL|演示窗口|演示Android(APK)

    支持|Web和文件

    这里有一些特征ee2d:

    得分类型经理:允许您创建得分类型,如点,硬币,星星或类型,您需要您的游戏。这个插件有一些组件,你可以使用的增加和创造的成绩,表现出最好的成绩,在当前水平得分,累积量(硬币,例如),甚至使对象取决于你和一些评分式评分的数量,例如星星。

    输入控制管理器:有了这个插件,你就可以为每个平台创建和分配相应的输入控件。此插件将根据当前运行该游戏的当前平台自动选择并启用相应的控件。您可以创建和选择输入控制桌面(PC,Mac,网络),操纵杆,移动设备(刷卡功能,触摸,点击),甚至你可以创建一个操纵杆和按钮的UI(手机游戏),并分配它的输入控制。

    -玩家和敌人的组件:您将能够创建您的敌人和玩家喜欢你想与不同的组件来管理的运动,跳跃,动画,声音,健康,武器等。

    球员坐骑:与ee2d你将能够为玩家创造的坐骑,和管理自己的生活、武器、运动选项(可以飞,如果你想),塑造方法和拆卸方法,和许多更多的选择。这是非常流行的一些游戏,例如金属弹头,在那里你可以安装机器人,坦克,或动物,或最好的例子是超级马里奥的世界,在那里你可以安装一个恐龙(Yoshi)。

    -动画经理:对敌人和动画师动画师组成经理经理你将能够管理的动画师根据玩家的敌人的状态参数。同时,有部分管理任何动画与触发\/碰撞组件动画经理世界元件参数。

    音响经理:您将能够管理球员和敌人的声音添加条件取决于他的状态和\/或输入控制条件。同时,你可以用成分soundontrigger发挥世界或按钮的声音,soundoncollision和soundonpressbutton。

    播放器电源\/电源商店和电源升级:ee2d 7大国准备加入的球员,这是最受欢迎的权力下或在不同类型的游戏,像硬币X2,Jetpack,硬币磁铁、屏蔽、飞翔的力量,和更多。有了这个插件,你可以使用不同的组件,使许多事情,例如,你将能够使电力商店(购买权力的使用)和电源升级(提升使用时间)。

    武器工厂和武器店:ee2d有插件为武器制造武器和子弹。您可以创建几乎任何类型的武器,如锤、弓箭、刀剑、手枪、机枪、火箭筒甚至可以创建攻击一样的权力或近战攻击。在这里,您可以创建武器类别,并定义如何将子弹保存和什么样的武器,玩家将开始。同样,你有组件得到武器和子弹的游戏。

    -插件做一个字符选择\/字符商店:如果你想在游戏中的各种字符,这个插件是完美的你。您可以创建多个字符,并进行字符选择,或使字符商店购买字符。

    -服装厂(插件制作服装店):此插件允许您为不同的项目创建类别,并为每个类别添加相应的对象。此插件包含一些组件,把衣服项目的球员,使按钮购买物品,并选择它们。

    -级别管理器(和插件,使水平选择):你将能够与ee2d组件创造世界的选择和水平的选择。你可以展示各自的成绩最好的每一个层面,星星,或分数要显示。这个插件允许你显示当一个级别被锁定,解锁或赢得和启用对象取决于该状态(例如启用按钮进入水平时,解锁水平)。此外,您将有许多组件加载的水平或正常的场景没有编程,只需添加组件的正常按钮(统一UI)。

    高级编辑器:编辑你的层次与水平编辑更容易,你可以在这里为对象的类别和子类别创建和添加自己的游戏对象编辑你的水平。您可以与网格的对象,你可以编辑网格的大小和颜色,你想要。

    -更多的插件:很多高质量的组件和插件真的很神奇,可以帮助你在你的游戏中做很多事情,例如PathFollower(在资产存储也可)这允许您创建路径,使对象跟随它们。你可以找到组件在游戏管理对象添加行为碰撞,OnTrigger或具体行动,增加组件的具体行为目标,摧毁,启用或禁用对象,做动作的时候,玩家按特定的输入控件,启用或禁用对象,当玩家在一些国家,为玩家,使梯水,跑酷墙(墙跳),特殊平台滑行,跳跃,增加速度,等等。

    阅读更多关于插件和组件文档或在更多的成分页。
    Make amazing 2D games with plugins, components and without programming skills!.
    Save time with the components and plugins provided by EE2D, this is the best way to make games easily, fast and multiplatform.

    It includes a complete platformer game of example with 5 worlds, 50 levels, character shop, weapon shop, clothing shop, power upgrading and power shop, world selection and level selection.

    With a huge quantity of beautiful and exclusive game art by ekume engine 2D that you can use for your game.

    Demo WebGL | Demo Windows | Demo Android (APK)

    SUPPORT | WEB & DOCUMENTATION

    Here are some features of EE2D:

    - Score types manager: Allows you to create score types like Points, Coins, Stars or the types you need for your game. This plugin has some components that you can to use to increase and show the created scores, to show the best score, the current score in the level, the accumulated quantity (For coins, for example), or even to enable objects depending of the quantity of the score you have with some score type, for example with the stars.

    - Input Controls Manager: With this plugin you will be able to create and assign the respective input controls for every platform. This plugin will select and enable automatically the respective controls depending of the current platform that is running the game. You can create and select input controls for desktop (PC, MAC, Web), Joystick, Mobile Devices (Swipe functions, touch, click), and even you can to create a joystick and buttons on the UI (For mobile games) and assign it input controls.

    - Components for player and enemies: You will be able to create your enemies and player like you want with the different components to manage the movement, Jump, animations, sounds, health, weapon, etc..

    - Mounts for Player: With EE2D you will be able to create mounts for the player, and manage his own life, weapon, movement options (Can to fly if you want), the method to mound and the method to dismount, and many options more. This is very popular in some games, for example Metal Slug, where you can mount robots, tanks or animals, or the best example is Super Mario World, where you can mount a dinosaur (Yoshi).

    - Animator Managers: With the components of Animator Manager of Player and Animator manager of Enemy you will be able to manage the parameters of the animator depending of the states of the player or enemy. As well, there is components to manage the parameters of any animator of world elements with the components Animator Manager On Trigger / On Collision.

    - Sound Managers: You will be able to manage the sounds of the Player and Enemies adding conditions depending on his states and/or input control conditions. As well, you can play sounds of the world or buttons with the components SoundOnTrigger, SoundOnCollision and SoundOnPressButton.

    - Player Powers / Power Shop and Power Upgrading: EE2D has 7 powers ready to be added to the player, this powers are the most comun or popular in different types of games, like Coins x2, Jetpack, Coins Magnet, Shield, Power to fly, and more. With this plugin you can use different components to make many things, for example you will be able to make a power shop (To buy uses for the powers) and power upgrading (To upgrade the time of use).

    - Weapon factory and weapon shop: EE2D has a plugin to create weapons and bullets for the weapons. You will be able to create almost any type of weapon, like hammer, bows, swords, pistols, machine guns, bazookas or even you could create attacks like powers or melee attacks. Here you can create the weapon categories and define how the bullets will be saved and with what weapon the player will start. As well, you have components to get weapons and bullets in game.

    - Plugins to make a Character selection / Character shop: If you want various characters in your game, this plugins are perfect for you. You can create many characters and make a character selection, or make a character shop to buy characters.

    - Clothing Factory (Plugin to make clothing shop): This plugin allows you to create categories for the different items and add the respective objects for every category. This plugin contains some components to put the clothing items to the player and to make buttons to buy items and select them.

    - Levels Manager (And plugin to make a level selection): You will be able to create world selection and level selection with the components of EE2D. You can show the respective best scores of every level, the stars, or the scores you want to show. This plugin allows you to show when a level is locked, unlocked or won and enable objects depending of that states (to enable for example the button to enter in the level when the level is unlocked). As well, you will have many components to load the levels or normal scenes without programming, just adding the components to normal buttons (Of Unity UI).

    - Level Editor: Edit your levels more easy with the level editor, here you can create categories and subcategories for the objects and add your own GameObjects to edit your levels. You can fit the objects with the grid and you can edit the grid with the size and color you want.

    - Dozens of plugins more: A lot of hight quality components and plugins really amazing that helps you to make many things in your game, like for example the PathFollower (Available too on the asset store) that allows you to create paths to make an object follows them. You can find components to manage objects in the game, to add actions OnCollision, OnTrigger or specific actions, components to add specific behaviours to the objects, to destroy, enable, or disable objects, to make actions when the player press specific input controls, enable or disable objects when the player is in some state, to make ladders for the player, water, parkour walls (Walls to jump), special platforms to slide, jump, add velocity, etc....

    Read more about the plugins and components from the documentation or in the more components page.