Smart Move Gizmo 1.1

Unity Smart Move Gizmo 1.1 编辑器扩充,价格:$15.00,大小:89.2 kB

  1. UnityStore
    官方售价:
    $15.00
    文件大小:
    89.2 kB
    开发者:
    Octamodius
    版本要求:
    Unity 5.0.0 或更高版本
    [​IMG]这个编辑器扩展提供了一个简单但非常有用的移动装置设计以加快设计过程。

    全新v1.1

    当该是积极的,你可以用它来捕捉对象的网格或地形表面(轴对齐)制作水平的装饰和道具布置简单有趣。

    该软件包还包括2的奖金特点:容易旋转和缩放选定对象结合使用热键和鼠标移动的能力,从而进一步加快工作流不总是有不同的装置类型之间切换。当更多的控制是必要的统一标准的产品可以被激活的需要。

    论坛

    下列资产不包括在包中,但它们被用于视频和图像中:
    与# 8226永恒的圣殿
    与# 8226氟橡胶林包

    特征:
    与# 8226名对象(不需要网格的网格碰撞器);
    与# 8226名对象对地形表面(需要地形碰撞);
    8226、#旋转物体周围的热键和鼠标的表面法线;
    8226、#统一尺度对象的热键和鼠标;
    8226、#对齐X、Y或Z轴的表面正常的对象;
    8226、#操作多个对象一次;
    8226、#作品的多层次结构(在这种情况下,所有的对象层次结构中被视为一个单一的量);
    8226、#位置和轴对齐也可以进行场景网格表面如果没有地形或网格徘徊在鼠标光标;

    享受!
    This editor extension provides a simple yet incredibly handy move gizmo designed to speed up the level design process.

    New in V1.1

    When the gizmo is active, you can use it to snap objects to mesh or terrain surfaces (with axis alignment) making level decoration and prop placement simple and fun.

    The package also includes 2 bonus features: the ability to easily rotate and scale the selected objects using a combination of hotkeys and mouse movement, which further speeds up the workflow by not always having to switch between different gizmo types. When more control is needed the Unity standard gizmos can be activated as needed.

    Forum

    The following assets are not included with the package but they were used in the videos and images:
    &#8226 Eternal Temple
    &#8226 FKM Forest Pack

    Features:
    &#8226 place objects on meshes (no mesh colliders neeeded);
    &#8226 place objects on terrain surfaces (requires terrain colliders);
    &#8226 rotate objects around the surface normal with hotkeys and mouse;
    &#8226 uniform scale objects with hotkeys and mouse;
    &#8226 align the X, Y or Z object axes with the surface normal;
    &#8226 manipulate multiple objects at once;
    &#8226 works with multi-level hierarchies (in this case all objects in the hierarchy are treated as a single volume);
    &#8226 placement and axis alignment can also be performed on the scene grid surface if no terrain or mesh is hovered by the mouse cursor;

    Enjoy!