Highroad Engine 1.0

Unity Highroad Engine 1.0 完整项目,价格:$60.00,大小:57.7 MB

  1. UnityStore
    官方售价:
    $60.00
    文件大小:
    57.7 MB
    开发者:
    More Mountains
    版本要求:
    Unity 5.5.0 或更高版本
    [​IMG]公路引擎创建的街机赛车游戏你梦想的最简单的方法。无论你是计划独奏,本地或在线多人游戏,我们已经让你覆盖。由柯基引擎的创造者和无限的转轮机给你,这个资产会给你一切你需要做的下一个最好的微型机器般的游戏。

    完整的功能列表·演示·文档·视频·Android的演示·iOS演示

    创建你自己的赛车游戏:
    该资产是由旧学校,街机赛车游戏,如微型机器的启发,是建立在头脑中的多功能性。摩托车,汽车,不喜欢汽车、卡车、卡丁车,你可以创造任何你想要的东西。车辆是建立一个易于定制的汽车控制器,所以你可以调整速度,加速度,转向没有一行代码。此外,如果你想要更多它是超级容易扩展,并有例子和文档,以帮助。

    到处玩:
    公路引擎允许你使用你的键盘驱动,手柄或你想要的任何移动触摸设备。它挤满了漂亮的触摸,更山区的战斗测试移动输入解决方案。哦,它运行伟大的移动当然。

    包装内容:
    2场比赛,4场,8辆汽车,航空和第三人称摄像机,GUI菜单、大堂、排名、检查站、搭接的计数器,和更多!

    本地多人:
    资产默认支持4个本土球员,但你可以把极限作为你的机一样可以处理(毕竟这只是购买更多的游戏手柄)。

    人工智能机器人:
    添加和自定义机器人超级容易。设置他们的行为没有一行代码。添加路径点来提炼他们的轨迹是点击几下鼠标那么简单。

    易于使用:
    创建自己的赛车游戏从来没有这么容易。导入您的轨道和车辆模型,添加对撞机,控制器,玩几分钟!你可以创建一个完整的游戏,没有一个单一的代码行,感谢所有的自定义编辑、处理和发明。如果你想建立在它之上的资产,建立了可扩展性,虚拟类,最小的耦合,在心灵的良好做法。

    完整的文档:
    发动机配备了一个完整的公路完整的API文档以及一个功能说明文档涵盖资产的所有主要方面。此外,代码是充分注释,所以很容易理解正在发生什么,并在任何时候作出变化。

    在线多人游戏:
    该资产的在线网络部分是基于标准的电信网络hlapi和扩展了这些标准的课程,为您提供一个定制的经验,而其余的标准和兼容校园网的未来。加码和种族场景保持相同的网络或本地播放!

    请注意,资产与电信网络的优势和劣势。即有延迟或同步插值没有额外的优化,因为这通常是在每一个游戏的基础上,而不能做一般。

    检查所有其他功能。如果您有任何问题,请使用本页的支持电子邮件。您也可以找到帮助在这个论坛线程。

    法律限制:更多的山和公路的引擎,©更多的山的名字。其他一切都属于资产存储服务条款,你可以使用资产的内容为任何类型的项目,商业或不。
    The Highroad Engine is the easiest way to create the arcade racing game of your dreams. Whether you’re planning a solo, local or online multiplayer game, we’ve got you covered. Brought to you by the creator of the Corgi Engine and the Infinite Runner Engine, this asset will bring you everything you need to make the next best Micro Machines like game.

    Complete features list · Demo · Documentation · Videos · Android Demo · iOS Demo

    Create your own racing game:
    The asset is inspired by old school, arcade racing games such as Micro Machines, and is built with versatility in mind. Motorbikes, cars, wipeout like vehicles, trucks, karts, you can create anything you want. Vehicles are built via an easy to customize car controller, so you can tweak speed, acceleration, steering without a single line of code. Plus if you want more it’s super easy to extend, and there are examples and documentation to help with that.

    Play everywhere:
    The Highroad Engine allows you to drive using your keyboard, gamepad or any mobile touch device you want. It comes packed with Nice Touch, More Mountain’s battle tested mobile input solution. Oh and it runs great on mobile of course.

    Packed with Content:
    2 games, 4 racetracks, 8 vehicles, aerial and 3rd person cameras, GUI menus, lobbies, ranking, checkpoints, lap counters, and more!

    Local Multiplayer:
    The asset supports 4 local players by default, but you can push that limit to as much as your machine can handle (it’s just a matter of buying more gamepads after all).

    AI Bots:
    Add and customize bots super easily. Setup their behaviour without a single line of code. Adding waypoints to refine their trajectories is as simple as a few mouse clicks.

    Easy to use:
    Creating your own racing game has never been this easy. Import your tracks and vehicle models, add colliders, controllers, and play within minutes! You can create a whole game without a single line of code, thanks to all the custom editors, handles and gizmos. And if you want to build on top of it, the asset has been built for extendability, with virtual classes, minimal coupling, and good practices in mind.

    Complete Documentation:
    The Highroad Engine comes complete with a full API documentation, as well as a functional documentation covering all the main aspects of the asset. Furthermore, the code is fully commented, so it’s easy to understand what’s happening and make changes at all times.

    Online Multiplayer:
    The online network part of the asset is based on standard UNET HLAPI and extends these standard classes, offering you a custom tailored experience while remaining standard and compatible with the future of UNET. Plus code and race scenes stay the same for network or local play!

    Note that the asset comes with UNET's strengths and weaknesses. Namely, there's no additional optimization for latency or sync interpolation, as this is something that's usually done on a per game basis, and can't be done generically.

    >> Check out all the other features. If you have any question, please use the support email on this page. You can also find help on this forum thread.

    Legal restrictions : the names More Mountains and Highroad Engine are © More Mountains. Everything else falls under the Asset Store terms of service, and you can use the asset’s contents for any kind of project, commercial or not.