Crux - Procedural AI Spawner 1.0

Unity Crux - Procedural AI Spawner 1.0 脚本/AI,价格:$24.99,大小:32.1 MB

  1. UnityStore
    官方售价:
    $24.99
    文件大小:
    32.1 MB
    开发者:
    Black Horizon Studios
    版本要求:
    Unity 5.1.0 或更高版本
    [​IMG]关键是一个运行时程序的AI能够产卵产卵在AI动态地形根据定制的生物群落和条件。症结消除了不得不放置人工智能的麻烦,以及让AI遇到是现实和独特的每一次。关键工程与所有类型的统一体无论是程序生成的,由手,或无休止的。关键性能良好的despawning AI,从你的球员范围只计算一次有效产卵间隔。

    用户创建的生物群落,是指由尽可能多的纹理。当玩家穿越地形,生成位置获取纹理和怪物AI根据生物群落和条件。每一个生物群落有3类AI;野生动物,动物,和NPC都有自己的稀有性和条件产卵。例如,你的野生动物种类的森林植物群落有60%产卵。当一个成功的产卵发生,关键随机选择一个AI从荒野类别鹿和兔子是常见的,而狐狸和熊是罕见的。症结使用可定制的人口上限为每个对象,以帮助保持环境平衡和现实。

    支持
    *支持程序生成和无尽的地形
    *支持第三方地形系统和着色器,如盖亚,地图的魔法,和distingo
    *支持任何字符控制器系统
    *支持任何AI系统,支持产卵
    *支持翡翠爱
    *支持统一的导航
    *由同一开发商开发的翡翠AI和unistorm(unistorm实施计划为可选的特殊条件如时间、天气、季节性产卵)

    主要特点
    *高效和强大的关键执行despawning AI,超出范围,只计算一次有效产卵间隔。
    *无限的生物群落生物群落-支持无限量。
    *无限对象-支持无限数量的对象为每个类别
    *人口上限-自定义人口上限为每个对象,以帮助保持环境平衡和现实。
    *全局上限-控制的最大数量的总对象,CAB被催生了一次。
    *产卵ID系统-产卵ID系统生成一个产卵ID为每个游戏对象。这些菌种的入侵检测系统可以用来产卵的AI玩家的位置使它更容易为开发和测试(类似于其他AAA游戏)。所有生成的产卵的IDS也在随着AI和产卵的ID名称txt版本创建的,如果需要的话。
    *产卵despawning -关键给用户对产卵半径的控制以及despawning半径。
    *罕见的遭遇-定制罕见的遭遇为每个AI(常见的,罕见的,罕见的,和超罕见的)。
    *赔率为每类AI基于类别调整赔率(野生动物、生物和NPC)然而,关键还支持纯随机产卵每一类别。
    *角度检测和限制角检测,只有怪物AI在地形角度限制。
    *避障-症结自动避免位置,以避免被放置在非地形区域和对象。
    *产卵组-可定制的组数允许您产卵AI随机组的基础上输入。
    *产卵半径-自定义产卵半径给你控制组的产卵半径。
    *易于使用与低学习曲线-易于使用的编辑器与低学习曲线。没有其他脚本是必需的。你所要做的就是自定义条件。

    有关症结的更多信息,请参见这里的官方症结论坛:关键论坛

    注意:关键是产卵系统,而不是AI系统。显示的资产不包括在内,用于演示目的。
    Crux is a runtime procedural AI spawner capable of spawning AI dynamically across terrains according to customized biomes and conditions. Crux eliminates the hassle of having to place AI by hand as well as allowing AI encounters to be realistic and unique every time. Crux works with all types of Unity terrains whether they are procedurally generated, designed by hand, or endless. Crux performs well by despawning AI that are out of range of your player and only making efficient calculations once every spawn interval.

    Users create biomes that are defined by as many textures as needed. As the player moves through the terrain, the spawn position gets the texture and spawns AI according to the biome and the conditions. Each biome has 3 categories of AI; Wildlife, Creatures, and NPCs each with their own rarity and conditions for spawning. For example, your Wildlife category for the Forest Biome has a 60% of spawning. When a successful spawn happens, Crux randomly picks an AI from the Wilderness Category where deer and rabbits are common whereas fox and bear are rare. Crux uses customizable population caps for each object to help keep environments balanced and realistic.

    Supports
    * Supports procedurally generated and endless terrains
    * Supports 3rd party terrain systems and shaders such as Gaia, Map Magic, and Distingo
    * Supports any character controller system
    * Supports any AI system that supports spawning
    * Supports Emerald AI
    * Supports Unity NavMesh
    * Developed by the same developers as Emerald AI and UniStorm (UniStorm implementation planned for optional special conditions such as time of day, weather, and seasonal spawning)

    Key Features
    * Efficient and powerful - Crux performs well by despawning AI that are out of range and only making efficient calculations once every spawn interval.
    * Unlimited Biomes - Supports an unlimited amount of Biomes.
    * Unlimited Objects - Support an unlimited amount of objects for each category
    * Population Caps - Customize the population Caps for every object to help keep environments balanced and realistic.
    * Global Caps - Gives control over the max number of total objects that cab be spawned at a time.
    * Spawn ID System - The Spawn ID System generates a Spawn ID for each game object. These spawn IDs can be used to spawn AI to the player's location making it easier for development and testing (Similar to other AAA games). All generated spawn IDs are also created in a txt version with the name of the AI and their Spawn ID, if desired.
    * Spawning and Despawning - Crux gives users the control over the spawning radius as well as the despawning radius.
    * Rarity of Encounter - Customizable the rarity of encounter for each AI (Common, Uncommon, Rare, and Ultra Rare).
    * Odds Based on Category - Adjustable odds for each category of AI (Wildlife, Creatures, and NPCs) However, Crux also supports purely random spawning of every category.
    * Angle Detection and Restriction - Angle detection that only spawns AI within the angle limits of the terrain.
    * Obstruction Avoidance - Crux automatically avoids positions that are obstructed to avoid being placed on non-terrain areas and objects.
    * Spawn by Groups - Customizable group numbers allow you to spawn AI in randomized groups based off of your input.
    * Spawn Radius - Customizable spawn radius gives you control over group's spawn radius.
    * Easy to use with Low Learning Curve - Easy to use Editor with low learning curve. No other scripts are required. All you have to do is customize the conditions.

    For more information on Crux, see the Official Crux Forum here: Crux Forum

    Note: Crux is a spawning system, not an AI system. Assets shown are not included and are used for demonstration purposes.