Dynamic Decals 1

Unity Dynamic Decals 1 编辑器扩充/系统,价格:$39.00,大小:7.3 MB

  1. UnityStore
    官方售价:
    $39.00
    文件大小:
    7.3 MB
    开发者:
    Llockham Industries
    版本要求:
    Unity 5.4.0 或更高版本
    [​IMG]
    一个基于物理的动态贴花贴花解建立从地上爬起来要快,简单灵活。
    主要特点
    -移动旋转和实时尺度贴花
    在运行时生成的贴花
    项目贴花到蒙皮网格
    重叠和贴花
    -清洁,简单的编辑器集成
    -基于物理的渲染(PBR)
    -运行时间打印机
    运行时间定位器
    -全方位投影
    投影的橡皮擦
    - 6演示场景包括
    -没有安装要求,导入包和去
    支持延迟转发渲染路径
    支持所有的着色模型
    全源代码
    网站
    文档
    论坛主题
    该系统是建立在屏幕空间延迟的方法,而不是试图计算几何像旧的系统。
    这使我们能够移动,旋转和尺度实时贴花(没有性能损失),重叠贴花(没有争夺没有抽签顺序问题),投射到皮肤网格和贴花在运行时,在极其复杂的表面,无需昂贵的发电成本。
    这个技术不是新的,不真实的已经使用了一会儿。这是自5.3有可能在统一,但没有建立适当的系统周围。直到现在。
    Dynamic Decals is a physically based decal solution built from the ground up to be fast, simple and flexible.
    Key Features
    - Move rotate and scale decals in real time
    - Generate decals at run-time
    - Project decals onto skinned meshes
    - Overlap and order decals
    - Clean, simple editor integration
    - Physically Based Rendering (PBR)
    - Run-time Printers
    - Run-time Positioners
    - Omnidirectional Projections
    - Projection Erasers
    - 6 Demo scenes included
    - No setup required, Import package and go
    - Supports Deferred & Forward rendering paths
    - Supports all shader models
    - Full source code
    Website
    Documentation
    Forum Thread
    The system is built upon the screen-space deferred method, instead of trying to calculate geometry like the systems of old.
    This allows us to move, rotate & scale decals in real time (with no performance cost), overlap decals (with no z-fighting & no draw order issues), project onto skinned meshes and place decals at run-time, on insanely complex surfaces, without expensive generation costs.
    This technique isn't new, Unreal have been using it for a while now. It's been possible in Unity since 5.3, but nobodies built a proper system around it. Until now.