- 538.4 kB
- Cheng Cao
- Unity 5.5.0 或更高版本
An advanced Ambient Occulusion method that combines HBAO technique and SSAO technique, better than SSAO in standard assets and SSAO Pro. It optimized on HBAO's height-field marching. This Ambient Occulusion aimed on create most accurate occulusion.
Wisdom AO is also a colored AO. It will sample its surrounding and produce illumination.
It produce AO by calculating the occulusion angle than the SSAO method which only accumulates sample points.
This effect now works on DirectX 11, the support for OpenGL and GLES is comming soon.
Models and textures in the screenshots are from Crytek and Unity Technology.