Skeletal Horse 1.0f

Unity Skeletal Horse 1.0f 3D模型,价格:$20.00,大小:149.6 MB

  1. UnityStore
    官方售价:
    $20.00
    文件大小:
    149.6 MB
    开发者:
    Mister Necturus
    版本要求:
    Unity 5.1.1 或更高版本
    [​IMG]
    Mecanim系统通用平台搭建。
    PBR材料。
    LOD版本包括

    我强烈建议你在poor_armor材料使用双面材质。不幸的是,我不能包含在包由于Unity版本能力规则。但真的很简单。在这里你可以找到指导如何使它在2分钟。http:\/\/answers.unity3d.com\/questions\/894117\/unity-5-standard-material-for-cloth-double-sided.html

    模型

    体15155多边形,15458点。和30094个三角形。
    LOD版本有7565个多边形,7938点。和15048triangles。

    护甲从6部分的总和(缰绳,驾驭、裙子、马鞍、毯子和箍筋)和有9746个多边形,9.997点。和19356个三角形。
    LOD版本有5616个多边形,5857点。和11212个三角形。

    骨架

    马钻机有37块骨头。
    骑马的缰绳和马镫的骨头会重新定位,根据骑手字符位置和比例。

    纹理

    纹理是不透明的,法线,自发光和镜面地图
    所有的纹理,TIF文件格式和分辨率4096x4096,PX。

    动画

    36动画剪辑。23“到位”动画剪辑,再加上13个重复的步行,跳跃,驰骋…动画剪辑的“根”运动数据,利用机制。

    每回合动画变成马24度。

    动画列表:

    0。零帧:T型构成
    1。horse_idle_a:2 - 100 Fr.,
    2。horse_idle_b:101 - 201 Fr.,
    三.horse_bite:201 - 241 Fr.,
    4。horse_kick:242 - 268 Fr.,
    5。horse_looking_around:269 - 394 Fr.,
    6。horse_rear_up:395 - 480 Fr.,
    7。horse_sniff:481 - 541 Fr.,
    8。horse_eating:546 - 646 Fr.,
    9。horse_kick_ground:651 - 685 Fr.,
    10。horse_death:690 - 716 Fr.,
    11。m_horse_galloping:721 - 736 Fr.,
    12。m_horse_jump:737 - 772 Fr.,
    13。m_horse_galloping_turn_left:773 - 788 Fr.,
    14。m_horse_galloping_turn_right:793 - 808 Fr.,
    15。m_horse_running_death:813 - 853 Fr.,
    16。m_horse_swim:858 - 892 Fr.,
    17。m_horse_trot:897 - 921 Fr.,
    18。m_horse_trot_turn_left:922 - 946 Fr.,
    19。m_horse_trot_turn_right:951 - 975 Fr.,
    20。m_horse_walk:980 - 1014 Fr.,
    21。m_horse_walk_turn_left:1015 - 1049 Fr.,
    22。m_horse_walk_turn_right:1054 - 1088 Fr.,
    23。m_horse_walk_back:1093 - 1127 Fr.,
    24。rm_horse_galloping:1132 - 1147 Fr.,
    25。rm_horse_galloping_turn_left:1152 - 1167 Fr.,
    26。rm_horse_galloping_turn_right:1172 - 1187 Fr.,
    27。rm_horse_jump:1192 - 1227 Fr.,
    28。rm_horse_running_death:1232 - 1272 Fr.,
    29。rm_horse_swim:1277 - 1311 Fr.,
    30。rm_horse_trot:1316 - 1340 Fr.,
    31。rm_horse_trot_turn_left:1345 - 1369 Fr.,
    32。rm_horse_trot_turn_right:1374 - 1398 Fr.,
    33。rm_horse_walk:1403 - 1437 Fr.,
    34。rm_horse_walk_back:1442 - 1476 Fr.,
    35。rm_horse_walk_turn_left:1481 - 1515 Fr.,
    36。rm_horse_walk_turn_right:1520 - 1554 Fr.,

    Mecanim generic rig setup.
    PBR materials.
    LOD version included

    I strongly recommend you use two sided shader in Poor_Armor material. Unfortunately I can't include it in the pack due to Unity versions capability rules. But is really simple to make one. Here you can find instructions how to make it during 2 minutes. Unity 5 standard material for cloth (double-sided) - Unity Answers

    model

    Body 15,155 polygons, 15,458 verts. and 30,094 triangles.
    LOD version has 7,565 polygons, 7,938 verts. and 15,048triangles.

    Armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.
    LOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.

    skeleton

    Horse rig has 37 bones.
    Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.

    textures

    Textures are opacity, normals, self illumination and specular maps included
    All textures in .TIF file format and have 4096x4096 and 2048x2048 px.

    animations

    36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim.

    Each turn animation turns horse to 24 degrees.

    Animation list:

    0. Zero frame: T-Pose
    1. horse_Idle_A: 2 - 100 fr.,
    2. horse_Idle_B: 101 - 201 fr.,
    3. horse_bite: 201 - 241 fr.,
    4. horse_kick: 242 - 268 fr.,
    5. horse_looking_around: 269 - 394 fr.,
    6. horse_rear_up: 395 - 480 fr.,
    7. horse_sniff: 481 - 541 fr.,
    8. horse_eating: 546 - 646 fr.,
    9. horse_kick_ground: 651 - 685 fr.,
    10. horse_death: 690 - 716 fr.,
    11. M_horse_galloping: 721 - 736 fr.,
    12. M_horse_jump: 737 - 772 fr.,
    13. M_horse_galloping_turn_left: 773 - 788 fr.,
    14. M_horse_galloping_turn_right: 793 - 808 fr.,
    15. M_horse_running_death: 813 - 853 fr.,
    16. M_horse_swim: 858 - 892 fr.,
    17. M_horse_trot: 897 - 921 fr.,
    18. M_horse_trot_turn_left: 922 - 946 fr.,
    19. M_horse_trot_turn_right: 951 - 975 fr.,
    20. M_horse_walk: 980 - 1014 fr.,
    21. M_horse_walk_turn_Left: 1015 - 1049 fr.,
    22. M_horse_walk_turn_right: 1054 - 1088 fr.,
    23. M_horse_walk_back: 1093 - 1127 fr.,
    24. RM_horse_galloping: 1132 - 1147 fr.,
    25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
    26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
    27. RM_horse_jump: 1192 - 1227 fr.,
    28. RM_horse_running_death: 1232 - 1272 fr.,
    29. RM_horse_swim: 1277 - 1311 fr.,
    30. RM_horse_trot: 1316 - 1340 fr.,
    31. RM_horse_trot_turn_left: 1345 - 1369 fr.,
    32. RM_horse_trot_turn_right: 1374 - 1398 fr.,
    33. RM_horse_walk: 1403 - 1437 fr.,
    34. RM_horse_walk_back: 1442 - 1476 fr.,
    35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,
    36. RM_horse_walk_turn_right: 1520 - 1554 fr.,