Shader Forge 1.3.5

编辑器扩充/脚本编辑,价格:$90.00,大小:11.2 MB

  1. UnityStore
    官方售价:
    $90.00
    文件大小:
    11.2 MB
    开发者:
    Joachim Holmér
    版本要求:
    Unity 4.5.0 或更高版本
    [​IMG]
    [​IMG]Shader Forge V1.28┊
    链接:网站|论坛主题|节点|常见问题解答
    简体字|正體字

    注:后4的支持下降V1.06团结

    材质锻造是一个基于节点的着色编辑器,旨在将统一的视觉质量推向新的高度,给你的艺术自由的着色创造的视觉和直观的方式—无需代码!

    我买什么?
    和公牛;商业许可证的着色锻造+即将更新
    •;一包的例子着色器和自由使用的研究

    工作流:
    •创建着色器视觉,没有任何编码需要
    •没有额外的文件同步到你的版本控制系统;使用着色器Shader Forge的单个文件的着色器文件本身。
    •SF写的着色器,可以用在任何项目,无需安装材质锻造
    和公牛在两个团结和统一的自由工作
    •;文档支持中心,贡献反馈和错误报告

    一些功能:
    和牛市;建立在基于物理的照明模式和节能遮阳
    视觉和直观的界面-得到一个明确的概述,每个节点做什么
    •自定义照明节点和IBL的支持;
    •DX11镶嵌和位移;
    和公牛;透明度;部分和阿尔法剪辑
    和牛市;折射和渲染纹理
    •选择使用光照贴图和光探针;\/球面谐波
    •加上所有的必需品如cubemaps,自定义的混合模式,深度排序,雾控制,以及更多!

    α\/β试验到目前为止:
    Shader Forge被α的范围广泛的企业从如阀门、暴雪、育碧、骰子,Bungie,埃阿,雪崩工作室,几个大开发商Rovio工作室测试,独立工作室如killbrite,inXile,中文房间,甚至开发商像狨猴,三星统一自己。

    我对此非常兴奋,因为这是我的第一次资产发行,我希望是一个更长的承诺,保持这一最新的和尽可能好的开始:)

    \/ \/ Joachim Holm ér
    Shader Forge v1.28
    Links: Website | Forum thread | Nodes | FAQ
    简体字 | 正體字

    Note: Unity 4 support dropped after v1.06

    Shader Forge is a node-based shader editor, aiming to push the visual quality of Unity to new heights, giving you the artistic freedom of shader creation in a visual and intuitive way - no code required!

    What am I buying?
    • Commercial license of Shader Forge + upcoming updates
    • A pack of example shaders to study and use freely

    Workflow:
    • Create shaders visually, without any coding needed
    • No extra files to sync over your version control system; Shader Forge uses a single file for shaders - the .shader file itself
    • SF writes CG shaders that can be used in any project, without installing Shader Forge
    • Works in both Unity Pro and Unity Free
    Documentation and support center, for contributing feedback and bug reports

    Some of the features:
    • Built-in Physically Based Lighting mode and energy conserving shading
    • Visual and intuitive interface - Get a clear overview of what each node does
    • Custom lighting nodes and IBL support
    • DX11 Tessellation & Displacement
    • Transparency; both partial and alpha clipping
    • Refraction & Render Textures
    • Optionally use lightmapping and light probes / Spherical harmonics
    • Plus all the essentials such as cubemaps, custom blending modes, depth sorting, fog control, and much much more!

    Alpha/Beta tests so far:
    Shader Forge has been alpha-tested by a wide range of developers at companies ranging from several large studios such as Valve, Blizzard, DICE, Ubisoft, Bungie, EA, Avalanche Studios, Rovio, to indie studios such as Killbrite, InXile, The Chinese Room, and even developers like Marmoset, Samsung and Unity themselves.

    I'm super excited about this, as it's my first asset release; which I hope is the start of a longer commitment to keep this up-to-date and as good as possible :)

    // Joachim Holmér
    已获得 da16516 的点赞。

最近更新

  1. 更新版本
  2. 1.3.0